Eli the explorer

Eli the explorer

This was my first attempt in making a stylized game ready character. I was inspired by Guillaume Mahieu's 3d explorer character, Nicola Saviori's concept art and also Mac Smith's mouse concepts from the graphic novel Scurry. Special thanks to Jenny Bermas, Enoch Gawain and Thrinayana Kaipuram for all the help and critique.
Low and high poly were made both in Zbrush and Maya, Retopology and Unwrap was done in Maya and Rizom UV, Baking was done in Marmoset and Substance painter, texturing was done Substance painter, rigging and weight painting was done in Maya, lighting and render was done Unreal engine 4, final touch ups was made in Photoshop, and video editing was done in Premiere.